05/31/2012

DRAMAtical Murder: Koujaku

My summer internship at my new place just started and I’m in the process of trying to get used to… EVERYTHING… starting from learning how to take the right buses to which streets of the city will not let me live to see another day. \o/ My commenting rate will slow down a lot, so I hope you’ll bear with me!

Koujaku is Aoba’s childhood friend, though they didn’t grow up together: Koujaku left Midorijima for a short while after having gotten to know Aoba, and it has been relatively recent since he’s moved back. Despite this, Koujaku has an understanding of Aoba, and Aoba of him, that allows them a very comfortable and open companionship. Koujaku looks out for Aoba as something akin to an older brother. The main source of conflict in Koujaku’s route is how to maintain friendships and trust as individuals grow apart.

If only Koujaku was a pop star and not a hairdresser I could have just plugged this song and I would have been done with the post, but alas.

For the portion of the common route that this branches off of from, please refer to this post.

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05/28/2012

DRAMAtical Murder: Noiz

Noiz doesn’t say much, but what does come out of his mouth has the tendency to piss off Aoba and the others. \o/ He is seemingly obsessed with getting Aoba to have a Rhyme rematch with him ever since he lost, like a kid raring to prove that he’s still the best. There are other sides of Noiz that contrast sharply with his calm demeanor which surprise and utterly confuse Aoba the more time he spends with him. In addition to being an expert at picking fights, Noiz’s skills in information gathering and hacking are unmatched. Noiz’s route concerns themes of loneliness and independence.

For the portion of the common route that this branches off of from, please refer to this post.

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05/27/2012

DRAMAtical Murder: Clear

TBA all posts will be kept PG-13, so I’m not going to post any explicit CGs nor describe the sex scenes in detail.

Clear is a very special creature whose actions make no logical sense. He gets attached to Aoba right away and trails after him insisting that Aoba is his “Master.” Despite his foreboding gas mask, Clear is extremely bright and eager like a child. This actually leads him to getting bullied by the other characters since he already behaves so strangely. /o\ Clear can hear voices at supernatural distances, and the fact that he lacks common sense gives clues that he might not be quite normal. His route touches on themes of human motivation in regards to life and death.

For the portion of the common route that this branches off of from, please refer to this post.

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05/26/2012

DRAMAtical Murder: Common Route

The next series of posts will be on DRAMAtical Murder, a R-18 BL game by Nitro+Chiral. It’s the best visual novel – maybe even the best game, period – I’ve played since Shinigami to Shoujo, which I finished almost exactly a year ago. The writing for this game is absolutely PHENOMENAL and I daresay it doesn’t reflect well on the countless otoge and RPGs that I’ve played in the entire history of my video gaming hobby to have a BL game be more intricate, touching and engrossing than any recent game that I can remember.

That said, the game is extremely grotesque and disturbing at parts, thus not necessarily for everybody. If you however don’t mind BL and command a good level of Japanese comprehension, it will simply be mind blowing. Every detail and question raised has meaning and are answered, respectively. I went into it with absolutely no expectations and came out of it completely awestruck.

endless endless endless forever gushing about how good this game is etc

The following is the summary of the common route of the game. I’ll be indexing in individual character scenarios later into this post as I finish editing and posting them.

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05/26/2012

On Moe and BL

As some of you may know, I was working on my Honors Thesis until a short while ago. My thesis was related to gender studies, and interestingly, one of my sources had an extensive chapter on otaku culture. A section of this chapter detailed how moe is explored differently by males and females, and for the latter group, cites the genre of BL specifically.

I summarized the main points from the chapter for those of you that might be interested in what has been written academically about this topic. I don’t claim ownership of, nor reinforce, any of the ideas below (aside from those under the “Thoughts” headline obv).

Otaku

The term otaku refers to fervent devotees of anime, manga or video games. The word in itself is an honorific to refer to one’s household as well as a formal expression for “you.” This offers a few explanations for where the word may have come from. Does otaku refer to the business-like, impersonal, detached nature of avid fans? Or does the term come from the stereotype that they never leave their houses and are “depressed, alienated individuals”?

The author of the book dispels the latter statement as myth, saying that otaku often leave their houses to participate in anime circles or meet each other. The origin of negative associations with the term can be traced back to a psycho by the name of Tsutomu Miyazaki who committed cannibalistic murders of four young girls in 1989. He happened to have owned a lot of otaku goods, e.g., figurines, twisted pedophiliac comics, etc. Aside from that, otaku may also be seen as immature by the generic public as they keep themselves attached to a transitional object; i.e., “take pleasure in things children usually outgrow at the latest by middle school.”

Otaku can be characerized (but not defined) by:

1. Exhibit an intimate familiarity with fictional context
2. Resort to fictions as a means of “possessing” love objects
3. Live via multi-orientations, not merely bi-orientation
4. Take fictional constructs for sex objects

The point to emphasize here is that they are “extremely sensitized to fictional materials.” The chapter notes that 18+ fictions portray all manner of sexual perversions, e.g., lolita. But few otaku are actual pedophiles in real life and allegedly enjoy “healthy” sexual relations with chosen partners of the opposite sex.

Difference Between Male and Female Otaku Desires

The writer argues that men have “character moe” (キャラ萌え) while women have “phase moe” (位相萌え). She discusses phase moe in the context of BL, and explains that “phase” refers to one possible stage in a relationship between the romantic interests. One such phase might be a stage of mixed feelings of friendship and antagonism between two boys. This stage of the relationship is the focus of attention for the fans. Essentially, tension is translated into a romantic phase of the homosexual relationship. Emphasis on situations can be found in other media for girls, not just BL, including shoujo manga, drama CDs, etc. The bottom line is that relationships between characters and psychological drama is the focus of most fiction targeting girls.

Men, on the other hand, have character moe due to nature of fixed positions. Gender studies principles characterize men as being in constant fear of having their position of power overthrown. Men must establish their position first before they can pursue the object of their affections.

Women, however, have less acute fear of one’s position being threatened since they comparably occupy positions of less power, sexually or otherwise. Therefore, when they desires something, they have lower barrier to entry than men do, if you will. She can immerse herself completely within the object. To relate this back to the BL context, this allows women to identify with both the seme and the uke.

Women maintain a clear line dividing this medium into fiction. They perform a sense of detached sexuality (not based on reality), like all other 18+ fiction, which brings up points that a. they don’t desire homosexual men in real life, and b. they aren’t necessarily looking for realistic depictions of sex. This explains why women characters aren’t ever the focus in a BL manga; the author explains that this would make the medium “too realistic.”

In conclusion, the fundamental difference between men and women are that men want to possess their object of desire, while women want to relate to their object of desire. Men operate from established positions where they are the agent of desire and pursue aggressively. Women, on the other hand, hold no set position, and thereby can circulate between aggression and passiveness (seme and uke, respectively) via BL.

Thoughts

A lot of the information above is very gender studies-ish in that it sees the male and female dichotomy in a very narrow view – it… sort of comes with the territory. Any thoughts, though? Personally I’m not versed well enough in fiction for men, e.g., yuri, to put forth that men and women definitely differ in what/how they enjoy fiction.

I will say, however, that I agree with the “advantage” women created for themselves in BL manga to be in the position of both pursuer and pursued. There’s also an article that was passed around pretty recently that said women might like BL because they feel as if they take a more active role via a male protagonist than a female character, since the latter tends to be reduced to a sexual object in works produced from a male mindset. This position of the “pursuer” empowers women. At the same time, the position of the “pursued” also empowers women, for obvious reasons.

Whether this advantage is a gender thing – well, the writer argued that men are both aggressors and strive to be the object of desire, so I think if you pick the logic apart, that’s exactly what women are getting out of BL according to the author’s very own words. I would say that for me, however, I find the situations and developments between characters more compelling than establishing a harem out of my fictional husbands.

– If you’re interested in the source material, look for Saito’s article in PostGender: Gender, Sexuality and Performativity in Japanese Culture edited by Ayelet Zohar.

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05/23/2012

Amnesia Later: Ukyou

Profound apologies for how long it took me to crank this out augh god why. orz I had finals to worry about on top of getting a job, making preparations to move, et cetera in between my last update and now. But! During this last week I’ve had some downtime and played games like a madman, so as soon as I settle into my new place I’ll start working on editing all the posts I have on queue.


Ukyou; CV: Miyata Kouki

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04/28/2012

Save Me from the Sadists /o\

Now for something new!

Ilinox over at Yumemirusekai and I decided to do a Podcast inspired by the recent takeover of sadistic characters, also known as ドS, in otoge and other related medium targeted towards girls. With the release of BWS and the slew of negative reaction to it, I thought it would be an interesting topic to talk about.

An outline of our conversation is below. Feel free to comment with your own opinions on these questions, or give us feedback on the quality (…….lmFAO) of our podcast itself. \o/

I. Recent trends from Otomate/Rejet: Diabolik Lovers, BWS, Gekka
II. What is sadism?
III. What we make of the fervor of otome game fans for Do-S characters
IV. Why might Do-S characters appeal?
V. Could it just be a fad?

04/22/2012

Amnesia Later: Orion

FINALLY

Orion’s a babe

I actually wrote this post very seriously since Orion is a babe. Please excuse the flowery language.

Ukyou’s post will be delayed since that one has to go through some major editing, but as far as the backlog is concerned, Amnesia Later is officially complete! I’ll either start BWS or have a Kakki marathon afterwards, whichever comes first. (ノ◕ヮ◕)ノ*:・゚✧


Orion; CV: Igarashi Hiromi

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04/21/2012

Amnesia Later: Waka & Girls Party

The level of detail in this post is significantly lower than my usual as if I drag Amnesia Later on for any longer I will just never finish it. Also Waka’s World & Girls Party are pretty much filler that only serve to stall you from capturing Orion. щ(゚Д゚щ)

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04/19/2012

Amnesia Later: Kent

I was joking when I said Shin’s route almost made me ragequit, but………… it kind of did. I will fight myself tooth and nail until I finish Orion’s route since I’ve been looking forward to that since the original Amnesia, but my interest in the game has all but died tbqh. (; v ; )


Kent; CV: Ishida Akira

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